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Rome 2 total war mods bigger army limit
Rome 2 total war mods bigger army limit












rome 2 total war mods bigger army limit
  1. #Rome 2 total war mods bigger army limit mod
  2. #Rome 2 total war mods bigger army limit full

Don't get me wrong, TTWWH2 has by far the best battle interface and going back to Medieval 2 for me at this stage is just impossible: It's far too clunky. The solution to that is a better battle interface.

rome 2 total war mods bigger army limit

Managing 30+ units can get tricky, especially if you have chariots, shock cav, mobile skirmishers, flyers or any other micro intensive units. Nowdays, most people's PCs could easily handle larger armies.the issue then is Micro. I think the whole '20 units per army' thing is a heritage of the Shogun 1 days when the tech the game ran on severely limited it's dimensions. ( more detail on this point in a separate post) So, a Star Dragon would take up much more army capacity than a unit of Spearmen.

rome 2 total war mods bigger army limit

Every unit takes up a percentage of this army capacity, roughly based on the unit’s unmodified upkeep cost. Replace the 20 unit limit with army capacity.

#Rome 2 total war mods bigger army limit mod

Basically, what Drunk Flamingo did in his Table Top Caps mod Every unit has a point cost for their category and you can’t have an army that consists of only rare and special units. Separate units into core, rare and special categories. So, you would be able to have three units of Zombies instead of one. Furthermore, some lords could get additional slots for their special units: Lokhir for his Black Ark Corsairs, Volkmar for his Flagellants, etc.Īllow some units to only take up half or a third of an army slot. Give some factions additional army slots for their meatshield units (Zombies, Skavenslaves,…). Skaven armies could be up to 24 units, while Dwarf armies would be limited to 18 units. Now, what are possible solutions or workarounds for this issue? Here are the ones I can think of, although they don’t necessarily address all issues mentioned above:Ĭhange the army limit based on faction. This effectively reduces the amount of viable units in the late game. The focus on slot efficiency leads to late game doom stacks where all of the units in an army are elite, both from the AI and the player. Same with Volkmar and his flagellants, Khalida and her Skeleton Archers, Aranessa and her pirates. They are fine in the early game but as soon you start fighting frontlines of Swordmasters you need to replace them. This even includes flavor units like Black Ark Corsairs for Lohkir Fellheart. How often do you use Miners, Goblins, Skink Cohorts, Great Eagles, Zombies or Skeleton Horsemen? How often do you use an unshielded unit when you can recruit the shielded variant?Įven if units have uses in the early game they get replaced as the campaign progresses because more slot efficient units become available. Units that aren’t worth a slot have very little or no use at all. This doesn’t take into consideration that some factions are supposed to be in decline while other factions are very populous. Every army of every faction can have 20 units in their armies. Here are the disadvantages I can think of: I think this limit hurts the game in many ways. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists!Įvery army of every faction can have 20 units. Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet List of Total War Tools Explaining Historyīig list of recommended reading on classical antiquity Filter ContentĬommunity Message the Mods Join the Offical Discord Join the Subreddit Discord Join our Weekly Q&A Thread Resources

#Rome 2 total war mods bigger army limit full

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    Rome 2 total war mods bigger army limit